Although you can still use "raise to find out where you are" as a strategy with "majority play" hands, it's not as powerful a move as it was in playing the top ten hands. Now that we're playing the majority play hands as well, two things will change dramatically. The first is your table image; the second is the power of the hands you're playing.
Your table image is the way the other players in the game are likely to be viewing you. When you're playing the top ten hands only, people will fear your hands when you raise the pots, because you're playing only very powerful hands—if they've been paying attention (but remember, some people won't pay attention, no matter how consistently you play). Now that you're playing some weaker hands too, your opponents will fear your raises less and therefore call (or raise) you more.
When you add the "majority play hands" to your acceptable starting-hand list, you'll find yourself playing well over twice as many hands as before. Therefore the power of the average hand that you're playing will go way down, and in time your more astute opponents will begin to perceive that as well (your table image is now altered). Both of these changes will have a direct impact on the way you should play your hands on the flop. You should continue to raise to find out where you are in some hands, but now discretion and deception become very important.
Shakespeare, as we know, wrote that discretion is the better part of valor. In poker, valor (courage) and aggressiveness are winning traits. You will win many more pots by playing your hands aggressively, but it takes a lot of valor to raise someone on a flop of Q-J-2 when you're holding pocket tens! Shakespeare never played poker, but in Hold'em there are indeed times when discretion is the better part of valor. There is a time to throw your hand away after the flop, rather than putting up a fight. Sometimes, "saving bets" is the name of the game in Hold'em; and the only way you can save them is by folding your hand in a timely manner.
For example, if you three-bet with 4-4 and three opponents take a flop, and then the flop comes down Q-9-2, you're better off not calling any bets or making any raises. Folding is a pretty good choice at this point. Even if somehow your 4-4 was the best hand preflop, when you're facing three opponents who have hung in to play for three bets, and you see two high cards on the flop, there's a pretty good chance that your little pair is now losing. Yes, you could be up against A-K, 7-6 suited, and J-10 suited, which would technically mean you're still winning. Notice, though, that even if that rather unlikely "best-case scenario" was in fact what you had wandered into, you will lose if any A, K, J, 10, 8, or 6 hits on the turn or the river. Save your valor for another hand.
Examples
To give you a greater sense of what you need to do on the flop while playing the "majority play hands," I'll lead you through several examples.
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I think we can safely move on now to the play of K-Q before the flop. When you're considering calling a raise with K-Q, pause and consider some more, because most of the time your hand is beaten! In fact, if a mouse were to raise, I would just throw this hand away before the flop. A certain small percentage of the time, the first raiser will have A-K or A-Q, in which case you're in particularly bad shape! Let's look at a quick list of rules for K-Q:
1. Never call three bets with K-Q. You just don't want to get yourself in too deep with this hand before the flop. If it's three bets to you to go, then you can be almost certain that your hand is beaten, and probably in bad shape.
2. Always raise it to two bets with K-Q before the flop. Whether someone else has limped in front of you or not, make it two bets to go. Representing hands in Hold'em is a strong way to play poker.
3. If it's two bets to go to you, then use your best judgment regarding whether you should call the two bets, raise it to three bets, or fold. If a mouse made it two bets, then fold your hand; if anyone else made it two bets, then call; if a jackal made it two bets, then sometimes you might make it three bets to go (this is more of an advanced play). But what if an elephant made it two bets to go and then a mouse called the two bets? Here, too, use your best judgment. Calling and folding are both OK, but when you're on the fence, don't forget to take position into account (it's a much easier call on or near the button).
The play of K-Q before the flop is thus relatively simple. Notice that it is almost exactly like playing A-x suited before the flop. The only difference is that with A-x suited you should call just one bet when there are limpers before the flop, whereas with K-Q you should make it two bets with other limpers. (When you have A-x suited you're hoping for more opponents.)
Playing before the flop is the easiest part of the "majority play hands" approach. Now it's time to move on to the most difficult part of playing these hands: how to play on the flop.
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